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Command & Conquer: Kane’s Wrath Patch 1.02 CrackedRelease Date: 20/12/2008 Protection: SecuromCracked By..: BAT-TEAM # of Files: fewThis patch for Command & Conquer(tm) 3 Kane’s Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.Bug fixes:Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.Beacons once again work for subfactionsGDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory Watch tower will now correctly autotarget units at maximum range ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport Sonic fencing will no longer disappear from the armory when healing infantry Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight Decoy specters will no longer do damage if the decoy dies while the shell is in flightSpecters will no longer damage airborne unitsNod Crane can now build the Voice of KaneUnits will no longer retain the mothership catalyst effect when transported through a wormholeDecoy Tripods can no longer EMPFixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower mapGlobal Conquest:Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle Strike forces can now have spaces in their namesGlobal changes:Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.All Harvesters: cost reduced to 1600, build time reduced to 16s.This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.GDI factions unitsGuardian Cannon damage increased from 175 to 200 Hammerhead: range increased from 200 to 300, speed increased from 150 to 160ZOCOM Orca: clip size increased to 5Rig: unpacked hit points increased from 5000 to 5500Rig stealth detection range increased from 200 to 400Zone Shatterer overload beam damage increased from 1250 to 1500Shatterer and Zone Shatterer: range increased from 325 to 350Orca attack duration increased by 50% per shotMobile Repair Transport repair drone leash distance increased from 50 to 100Mammoth tank health increased from 10000 to 11500Juggernaut: clip reload time reduced from 5s to 3sJuggernaut and Behemoth: turret turn rate doubledTitan range increased from 300 to 325GDI Factions abilitiesZone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increasedSniper Team no longer unstealths when using BombardSensor pod cost reduced to 100APC minefield cost reduced to 300GDI Factions upgradesPitbull Mortar: upgrade cost reduced to 1000AP Ammo: cost reduced to 2000, build time increased to 60sHardpoints: build time increased to 60sZone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30sStratofighter: upgrade cost reduced to 1000, build time reduced to 30sComposite Armor: cost reduced to 1500, build time reduced to 45sTiberium Field Suits: cost reduced to 1000, build time reduced to 30sRailgun: upgrade cost reduced to 4000Adaptive Armor: research cost reduced to 1000GDI Factions powersRailgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500Orbital bombardment: cost reduced to 3000Supersonic air attack: cost reduced to 2000Nod factions unitsFanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60Attack bike armor versus cannon reduced by 10%Black Hand raider buggy stealth detection range increased from 200 to 400 Obelisk of light cost/build time increased to 2000/20sSpecter cost/build time increased to 1500/15sShadow team: range increased from 200 to 225, clip reload time reduce by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120Reckoner health increased from 2000 to 2200Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200Flame tank range increased from 100 to 150Awakened are now much more resilient to missile and cannon fireEnlightened hit points increased from 600 to 650Venom damage, pre- and post-upgrades, increased by 10%Vertigo Bomber area effect radius increased from 30 to 40Nod factions AbilitiesDisruption pod: cost reduced to 300Booby trap: cost decreased to 100Nod factions UpgradesTiberium Infusion: cost reduced to 1000, build time increased to 30sLaser capacitors: cost reduced to 2500, build time increased to 1:15Black disciples: upgrade cost reduced to 1000, build time reduced to 30sTiberium core missiles: cost increased to 2500, build time increased to 1:15Super charged particle beam: cost reduced to 3000Dozer blades: armor bonus decreased from 25% to 15%Nod factions powersCloaking field: damage vs infantry reduced to 400 from 500Power signature scan: cost reduced to 300Decoy temple: cost reduced to 500Redemption power: cost decreased to 750Radar Jamming Missile: cost reduced to 300Scrin factions unitsHexapod: ravager addition no longer hits airDevourer tank range reduced from 350 to 340Corrupter healing reduced by 50%Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%Planetary Assault Carrier: damage increased from 45 to 55, health ofdron es increased 10%Mechapede: disintegrator segment range increased from 150 to 175Mechapede corrupter segment healing reduced by 66%Mechapede ravager segment: range increased from 300 to 325Shard Walker: cost/build time increased to 800/8sTripod and Reaper Tripod damage increased by 10%Scrin factions abilitiesBlink packs have been tuned to feel significantly more responsiveIon storm healing increased from 2% to 5%Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMPd/phased unitsCultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos Scrin factions upgradesAdvanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60sShard launchers: cost reduced to 2500, build time increased to 1:15Plasma Disc launcher: cost and build time reduced to 1500/45sBlink Packs: cost/build time reduced to 500/15sForcefield generator: cost reduced to 4000Blue shards: cost reduced to 2000, build time increased to 60sAttenuated forcefields: build time reduced to 60sScrin factions powersTiberium vibration scan: cost reduced to 300Infestation power cost reduced to 10001. Unpack release.2. Install update.3. Copy cracked content to install dir.4. Enjoy!
Programs removed from this version of xp include IE, Outlook Express, accessories and games, and many little pointless and old programs that windows is cluttered with. The minimum RAM and HD space requirements have been removed. Windows XP Gamer Edition is fully unattended and takes under 30 minutes to install! This OS is also a great choice for older computers because it is easy on the system compared to standard windows XP. This version of XP is on 377mb, that is a lot smaller than the standard size of about 500mb. Windows XP Gamer Edition is 100% better than DarkSide XP’s Previous release, Windows XP Punisher Edition. This XP includes the following software: Xfire, Fraps, Nod32 Antivirus, and Firefox 3. Notes: Before you use fraps you must manually configure the output folder for screenshots and videos. DarkSide XP has not removed the upgrade features from this XP but I have NOT attempted to upgrade from within windows.
PINNACLE GAME PROFILER - MAJOR FEATURES- works with any controller! (Xbox 360, PlayStation, Wiimote, PC gamepads, etc)- full emulation of keyboard/mouse (even use your gamepad to control Windows)- game profiles can be auto-applied when Pinnacle detects you’ve started a game- built-in PinnacleUpdate feature keeps your software and game profiles up-to-date- create your own custom game commands, keyboard hotkeys, and automated macros- even force feedback commands can be assigned directly to your game controller- on-screen help guides you through the simple process of creating your profilesPINNACLE GAME PROFILER - ADVANCED FEATURES- setup a joystick to run or walk depending on how far forward you tilt the joystick- assign a ’shift button’ to double the commands you can assign to a controller- create toggle commands and cycling commands that rotate each time you fire them- two seperate triggering events (pressed & released) gives you complete control- design an ImageGuide for your controller to guide you while you assign commands- direction pad support features 3 styles: standard 4-Way, simple 4-Way, and 8-Way- invert the movement axis of any analog joystick, and much, much, more!
Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII. Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.
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